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Attention | Topic was automatically imported from the old Question2Answer platform. |
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Asked By | nerdbaron |
I am working on a simple 2D platformer. I need the main character to be able to throw a ball and then stand on it to reach a higher area. However, when the character tries to jump on the ball, it sinks into the ground, until the character moves, and the ball rises back up. I am using a basic move_and_slide command for the kinematicbody, and nothing has been added to the Rigidbody. How can I allow the kinematic character to stand on the block?