Getting child component

You can group nodes.

Let’s say an enemy scene. Clicking on the root node of that scene, you can click on the Node tab.

image

Add a group name like “mobs” and in your code you can refer to this groups like this:

Example:

func _on_body_entered(body):
    if body.is_in_group("mobs"):
       body.get_hit(damage)
    else:
        # ignore