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Asked By | lemonine |
Hello, I am learning Godot, and I already have an idea and a lot of art for a game I’d like to make. It’s going to consist of different levels, but something I’m running into is how I’d implement that. For my first level, I have this. What I’m wondering is whether or not I should import a large sprite for my level, since I’ve already designed it, or use tiles. One drawback I’ve found to using tiles is that although there are a lot of repetitive textures in the level, there are a lot of unique ones as well, like the windows for example, which I made individually, or the bookshelves. Another drawback is connected tiles, like the roof and the wood for my buildings, I’m just not sure how I could implement that. I found a website that takes an image, and produces a tileset and a tmx file, so I don’t waste disk space on repeating textures, and memory when rendering. Is it a simple process to import a tmx file into Godot, and have easy control over collisions and functionality? Any help is appreciated.