Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | Gussy | |
Old Version | Published before Godot 3 was released. |
Hi,
I have a global script autoloader with 2 global vars :
- a dictionnary
- an array
On _ready() function of this global script I can update both vars,
On other nodes functions, when I perform updates on my dictionary, everything runs fine
but when I try to append strings to my array, it has no effect at all.
Have an idea why ?
Are these variable declared with export
? Can we see how you update them?
Zylann | 2016-08-27 19:54