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Asked By | Zaven Muradyan |
I’m trying to follow the environment and post-processing guide in order to get some glowy 2d particles. I have the HDR Threshold
set to 1
, so I’d expect the glow effect to occur whenever a pixel passes over the “white” value (via e.g. a RAW color modulate
).
It seems to work fine if I just take a normal sprite and change its modulate value to RAW and >1 (which is the “white” value in RAW mode), everything seems to work fine:
However, if I try to do the same thing for a Particles2D
(e.g. by changing the Color Ramp in its ParticlesMaterial
), it doesn’t seem to work at all. I checked the actual .tscn
file, and the ParticlesMaterial
seems to have the correct values (it gets encoded as a PoolColorArray
). Any ideas why this doesn’t work with particles? Is this just an engine bug, or am I doing something wrong?
I’m using v3.0.2.stable.
If you’re curious, here’s the project where I’m trying to get this working - specifically, this particles scene.