GLTF import (Blender 2.8 >>> Godot 3.2 alpha2)

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:bust_in_silhouette: Asked By Tort

Hey. I tried exporting content from a blender in the gltf format. When imported into the Godot, the names of the bones and tracks of the skeleton are renamed in a strange way. For example, there was Bone.001 became bone_1. I want the names of the bones to retain their names. How to do it?

As far as i know gltf is slow with godot

But it’s working great , hope see godot become better in importing 3d models

xCode Soul | 2019-10-18 10:41