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Hey. I tried exporting content from a blender in the gltf format. When imported into the Godot, the names of the bones and tracks of the skeleton are renamed in a strange way. For example, there was
bone_1. I want the names of the bones to retain their names. How to do it?
As far as i know gltf is slow with godot
But it’s working great , hope see godot become better in importing 3d models
xCode Soul | 2019-10-18 10:41