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So I’ve been messing around with godot trying to learn as much about the engine functionality as possible before I try making a full-fledged game, and I’m a bit stumped on how to get my enemy AI range finder to respect solid walls.
Here is a gyazo video of what is currently happening: https://i.gyazo.com/7414d819989b27af6a818a480ca7976f.mp4
Ideally, I would not like the enemy to detect players through walls.
The way I am currently making this range finder is by using a circular area2d and detecting if the player enters that region. I’m open to any better ways of accomplishing this as well. https://i.gyazo.com/62ace6b3b28dd82db4eeacca6f42b955.png
Thanks for your help in advance!