Godot 3.0.3 memory usage

:information_source: Attention Topic was automatically imported from the old Question2Answer platform.
:bust_in_silhouette: Asked By THEsTlqoSt5j

I’m starting to learn Godot. I exported the simple ‘Hello, World’ project found at Scenes and nodes on Windows 10 and when I run it, the Windows Resource Monitor shows that is using 400 MB of commit memory. I left all the export settings at their defaults except I turned debug off.

That seems a bit pricey for a single window with a single label. Is that how much the engine uses by default? If so, is there any way to lower that by excluding some unused features?

I’m using Godot_v3.0.3-stable_win64

Well, my system is completely different (Godot 3.0.2 in Ubuntu 16.04) but, for comparison, the executable is taking only 25MB (for a tilemap with a pair of sprites and scripts). Try to use 3.0.2 or compare with other Win users.

If you appreciate big difference between 3.0.2 and 3.0.3 you should consider opening a issue.

VictorSeven | 2018-06-16 13:28

I just tried running a project containing only a Label in Godot Git a74e151 on Linux. Using a self-compiled release export template, I noticed a RAM usage of 116 MB according to htop, which is much smaller than what you reported.

However, after starting the same project from the editor on Windows, I could measure a RAM usage similar to the one you reported, so this issue is probably only affecting Windows.

Calinou | 2018-06-16 17:22