Godot (3.0.4) 2D Editor Scrolling Limits

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:bust_in_silhouette: Asked By Technipion

Hi, I’m using Godot 3.0.4 since Android export seems to be broken with the current 3.0.6.
I want to create a 2D Level with elements up to x=10000, but the editor won’t let me scroll to the right once I have reached a certain x value (typically x=2300).
When I increase the Window resolution in Project Settings it will let me go further to the right (the bigger the window, the further I can scroll). But that is kind of cumbersome. Is there a way to ignore this limitation? And is this intended or like just some remainings of old code?


:bust_in_silhouette: Reply From: Zylann

There is a known issue in 3.0.x where panning the editor is blocked to a limited area, which is sometimes smaller than the space elements in the scene take. It should have been solved in 3.1 master branch Panning is sometimes clamped too early in 2D · Issue #5736 · godotengine/godot · GitHub

You could try in 3.1 alpha2 to see if you still have this problem.

to bypass this problem you can put a temporary Node2D and set it’s position manually (in the inspector) near the limit you want, the editor should expand the scroll to that position.

eons | 2018-11-21 00:38