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Hi, I’m using Godot 3.0.4 since Android export seems to be broken with the current 3.0.6.
I want to create a 2D Level with elements up to x=10000, but the editor won’t let me scroll to the right once I have reached a certain x value (typically x=2300).
When I increase the Window resolution in Project Settings it will let me go further to the right (the bigger the window, the further I can scroll). But that is kind of cumbersome. Is there a way to ignore this limitation? And is this intended or like just some remainings of old code?