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My problem: TileMaps imported from Tiled have the proper Tile Set resource assigned, but the maps themselves are blank.
I’m using the latest version of Godot (via Steam), and the Tiled Map Importer plugin, 2.0, from the asset library. The tiles are 16x16 pixels and contain no collision data, or anything else.
I don’t get any errors when importing the .tmx file (along with the .tsx tileset and the .png graphics sheet), but when I open the imported .tmx file (whether viewing the original or opening it as an instance in a new scene), all the TileMap nodes are empty. All the layers I used in Tiled are present and set to visible; they’re just blank.
I’m completely at a loss here. I’ve tried reimporting everything multiple times, exporting the map as a .json file instead. I can use the imported .tsx tilesets just fine. I haven’t changed the default settings for either the plugin or Tiled.
I don’t know what I might be missing or doing wrong, or if this is just a bug outside my control, but any assistance would be appreciated.
Edit: Images added.