Godot 3.1.1 (windows) - Tooltips not working in editor

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:bust_in_silhouette: Asked By jgodfrey

I’m fairly new to Godot (coming from Unity) and was confused when nothing in the editor seemed to display tooltips. Some quick research indicates that this has been a problem in the past, but that it was supposedly fixed in the 3.1.1 release.

Unfortunately, that’s not the case for me. I’m using a fresh 3.1.1 (stable, official, Windows 64-bit standard) installation (no upgrades involved) and I simply don’t have any tooltips in the editor.

Any advice?


I do have tooltips. For example, in the 3D view, put the mouse over the select button (mouse icon). You don’t have one on it?

Zylann | 2019-07-05 12:27

@Zylann - Correct, I don’t have any tooltips, anywhere in Godot. I know it has them, as I see them in tutorial videos all the time. For whatever reason, they just don’t work here - which makes learning the editor more of a challenge.

jgodfrey | 2019-07-05 15:53

Maybe you should report an issue on Github, it’s really strange that this happens on your side only with the same version.

Zylann | 2019-07-05 18:09

:bust_in_silhouette: Reply From: jgodfrey

As I noted in the github ticket mentioned above…

I cloned the master branch and built the debug and release_debug targets for both 32 and 64-bit platforms. All of resulting exe’s have functional tooltips. So, I guess whatever is causing the issue in the official 3.1.1 build has been fixed in master.

So, I assume this will not be a problem in the next official build.

Having the same issue with both official 3.1.1 and 3.1.2. On Windows 10.

EDIT: A reboot fixed it for me.


DigitalMan | 2019-12-02 16:07

:bust_in_silhouette: Reply From: briang

I had the same issue - new, empty project on a new install of Godot_v3.2.1-stable_mono_win64 and no tooltips were shown anywhere in Godot.

I solved my issue by closing a game I had running in the background.

Placing this here to help anyone else with the same issue.