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Hello, I’m creating a project where the game would read/write some files on a user’s device inside of
storage/emulated/0 and since i didn’t want it to be hardcoded i’ve decided to try and get that path by using
OS.get_system_dir(OS.SYSTEM_DIR_DESKTOP). And since my current version of Godot 3.2.2 was returning
storage/emulated/0/Download i had to switch to the newer version of Godot 3.5.1 where the
OS.get_system_dir return the right path
So upon switching i’ve encountered a problem where i would use the same permissions on the export screen
Write External Storageand
Read External Storage, the same
_ready but on export Godot 3.2.2 and Godot 3.5.1 would request and grant entirely different permissions.
Permissions granted on 3.2.2:
Permissions granted on 3.5.1:
So without that Files and Media permission - Godot can’t read or write anything. It does open the folder with no errors but no interaction is possible without setting the
Files and Media permissions. Is there a way to explicitly ask for External Storage permissions?
p.s. “Why would you want for a path to not be hardcoded?” – some users use sandbox like apps like Secure Storage on samsung and apparently that app would make an entirely different profile with different storage path
storage/emulated/122 for example.