Godot 3.2 Android exported icon is cropped

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:bust_in_silhouette: Asked By wyy2

Godot 3.2 Export > Android has only these Launcher Icons sizes:
192x192, 432x432. After exporting when I look in the phone, the icon is zoomed in and cropped.

Did anyone had this issue?

Yes it happens to me to , why ?

Manuel | 2020-02-07 11:59

Yes, also here !

GameVisitor | 2020-02-08 17:20

Same here, something is wrong with the adaptive icons

TacSou | 2020-02-13 04:54

:bust_in_silhouette: Reply From: GameVisitor

A very hacky work around would be to enlarge the icon (worked for me)
Instead of 256x256, i made it 512x512

Transparency Not working though :frowning:

:bust_in_silhouette: Reply From: TacSou

I found the solution. Use this new feature in 3.2

:bust_in_silhouette: Reply From: JordanMotta

Hi. I just worked around this problem doing this.

I followed the android plugin tutorial in order to have access to the AndroidManifest.xml.

Inside android’s folder go into build folder and create another folder called “res”, and inside of it create another one called “mipmap”. Here put your launch icon with some random name (only lowercase, number, and undescore). In my case i named it as “icon_launch.png”

Now inside AndroidManifest.xml modify the property “android:icon” with the name you have set. In my case was ‘android:icon="@mipmap/icon_launch’.

:bust_in_silhouette: Reply From: Manuel

hi, i found that you can use the adaptive background ( 432 x 432 png image ) to set the back of your icon and the adaptive foreground ( 432 x 432 png image ) to set the icon.

That solve the problem !

that option is in : project / export / launcher icon

To set the foreground because is a 432 x 432 image, i put the icon in the middle and most of the foreground is transparent. The center image is 250 x 250 size .

the background is just a 432 x 432 png image no transparent background

is there a way to make the background transparent or at least give it rounded edge?

Add852 | 2020-07-27 17:10