Godot 3.2 doesn't play sounds when project is exported

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:bust_in_silhouette: Asked By yrk06


As said in the title, I have multiple .wav files in my project, under res://Audio/

Then on my AudioStreamPlayer I set the streams (audio) to be played in the inspector pannel

When I run the project inside the engine, the sounds play fine, but if I export the project (windows 10 runnable), no sound play at all. I’ve tried many things but no success yet. Anyone can help?

i also have same this same problem… please i need solution, otherwise my 2 and 1/2 month project is worthless.

pixistone | 2020-10-15 16:20

:bust_in_silhouette: Reply From: Ogeeice

Try re importing it as a loop audio then play it in the ready function.maybe it should work