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I do the same procedure in Godot v3.2.3 and it works perfectly well. But when I export the apk in v3.3 it exports well but it doesn’t launch in an Android device, it crashes immediately. My export and build templates are all up to date and it does export it, but no launch. Does anyone have the same problem?
Do you can run your application connected with logcat using ./adb, to get exception when running game in device?
Maybe this can help you test https://email@example.com/filtering-android-adb-logcat-efficiently-in-bash-command-line-4992fb1acd61
LuizTM | 2021-05-06 13:40
Any debug info? Can you run your project in the editor in 3.3? Without anymore information I don’t think anyone is going to be able to help you.
timothybrentwood | 2021-05-06 13:42
Thank you for the reply! Yes, I can run the project in the editor in 3.3 and it functions well except for the AdMob (as it is designed to work in a device). The project was made in 3.2.3 and published in Play Store, then 3.3 came out and I decided to update my game in 3.3. For that I renewed all the necessary templates and it exported apk except it didn’t launch in my phone (tried it in another phone without success there too).
I don’t know how to capture error when crash happens while launching.
Suleymanov | 2021-05-07 07:56
To get exception while running game in your phone connected in PC, maybe this video can help you:
You can get only error stacktrace with command:
./adb logcat *:E
LuizTM | 2021-05-07 16:13