Godot 3.6 editor crashes when opening a new gradient texture

Godot Version

Godot 3.6

Question

After exporting a variable of gradient texture, the editor crashes. Since then, the editor crashes when opening a gradient texture ( such as opening a gradient for the color ramp of a cpu particles node) Same action can be done in earlier version such as Godot3.5.3. Reinstalling Godot 3.6 does not fix the problem. Thanks.

This forum is really more aimed at programming help. Bugs in Godot itself should really be reported to the project bug tracker.

Not sure if the program is due to a bug or my old laptop. Thanks for your direction. I will check on the godot github page.