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Has there ever been plans to make Godot 3 an all-in-one game maker? For example, there could be a section inside Godot to easily make meshes, etc. Thus, one can make their assets in Godot without having to go to external programs like 3D Builder, Wings 3D, Fragmotion, Blender, etc.
I kind think that with the recent Godot 3, Godot is almost there in this regard too. I just think that there should be a more dedicated and easier means to do this inside the engine as such takes more time than do the above programs.
Anyway, this is just an idea if it hasn’t been considered already.
That is a good idea, to have a mesh editor. A problem with that is someone would have to add on a whole other editor. It’s doable, but difficult.
Ertain | 2018-03-30 17:19