“Hi everyone, I’ve installed Godot 4.3 beta on my new laptop with an win11 ARM processor. (snap dragon x elite) While running it in x86 emulation mode works fine, using the OpenGL driver is quite slow due to the lack of ARM optimization. However, I compiled the source code natively for the ARM 64-bit processor using Visual Studio Community 2022, everything went smoothly, and I obtained a native ARM executable. The only issue is that upon launching Godot, it complains about missing OpenGL support and exit. When I force Vulkan as the driver from the command line, it works perfectly and is very fast, without draining the battery. Now my question is: Is an official release (4.3) planned for ARM 64 versions? I certainly hope so. What are your thoughts? Thanks, everyone! Bye.”
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Hey! How did you manage to force Vulkan?
launch from command line or create a .bat
godot.windows.editor.arm64.exe --rendering-driver vulkan
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Hi. How has your experience been so far? I’m interested in getting a Surface Pro 11 also and doing some Godot dev. Thanks
Is there still no Windows 11 ARM64 version?