Someone (reddit user) told me that the problem has been solved:
main ← sebashtioon:4.4-fixes
opened 07:25AM - 04 Apr 25 UTC
# Fix faulty rendering of water in Godot 4.4
This fix was done is 4.4.1 but i… t should work regardless if you are only on 4.1.
This was a ridiculously easy fix. If you want to see the fork, here it is (changes are on the `4.4-fixes` branch btw): https://github.com/sebashtioon/GodotOceanWaves4.4Fix/tree/4.4-fixes
## What the problem was
When I tried out the shader for myself I noticed the waves were really choppy, like so:

## How I fixed it
After about an hour of messing around with the shader code, I tried modifying the size of the waves in the inspector, etc. And I came across a particular property, `extra_cull_margin`. I moved the slider and didn't expect anything to happen, but it fixed the choppiness of the waves.
### Before

### After

## Final notes
Turning the `extra_cull_margin` up makes the waves render at a closer distance to the camera. So if `extra_cull_margin` was set to 1000 and the camera was 1001 meters away from the waves, then it would render the choppy version of the ocean. Also just in general a value between 700-1000 is recommended so you don't keep rendering the water when not needed and kill your GPU.
All things aside, thank you for making this beautiful ocean shader, @2Retr0!
Going to try it out.
The answer given by Reddit post is indeed working. Change the value “extra_cull_margin“ to a value between 600-1000. A picture so you do not have to go there
Thanking the people of this forum as well. Now I am going to try and open it in 4.5+ =)
Today I am happy.
Trying to open in Godot 4.5 and higher. No waves.
Try the one linked by tomyy above:
FFT-based ocean-wave rendering, implemented in Godot (with fixes)
@Aviator : absolutely legendary.
Thank you, and other. will look how they fixed it. Hope I can find it. Always useful to know.
There is an difference how Godot 4.5 and 4.6 display the fog. 4.6 looks better by default. Just a thought.
Godot 4.6:
Godot 4.5.1:
Although I do not understand the GitHub commits, I will copy them and place them in a libreoffice file, later I will understand. Never knew I could see the added code (green), deleted code (red).