Godot 4.3 water shader to 4.4

Someone (reddit user) told me that the problem has been solved:

Going to try it out.

The answer given by Reddit post is indeed working. Change the value “extra_cull_margin“ to a value between 600-1000. A picture so you do not have to go there

Thanking the people of this forum as well. Now I am going to try and open it in 4.5+ =)

Today I am happy.

Trying to open in Godot 4.5 and higher. No waves. :sweat_smile:

Try the one linked by tomyy above:

@Aviator : absolutely legendary.

Thank you, and other. will look how they fixed it. Hope I can find it. Always useful to know.

There is an difference how Godot 4.5 and 4.6 display the fog. 4.6 looks better by default. Just a thought.

Godot 4.6:

Godot 4.5.1:

Although I do not understand the GitHub commits, I will copy them and place them in a libreoffice file, later I will understand. Never knew I could see the added code (green), deleted code (red).