Godot 4.3 will FINALLY fix web builds, no SharedArrayBuffers required!

I was quoting the creator of the PR. In the MacOS thread he said:

It seems to be way better when exporting using the single-threaded export template.

Whether this is true or not should be obvious soon, because the PR listed in my post just got merged! :gdparty:

There is still an issue with audio cackling on low FPS, but it’s a big step forward to making Godot viable to use on the web: Cracking audio with Godot 4 no-threads Web builds · Issue #87329 · godotengine/godot · GitHub

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