|Attention||Topic was automatically imported from the old Question2Answer platform.|
I have a button I can click which will wait for me to click in the 2D Scene View, it should then report where in the world I clicked.
Currently, I can get the screen position of the mouse, but not relative to the world. Not sure how to do this in the editor.
What I have so far:
func _forward_canvas_gui_input(event): if will_get_world_coord: if event is InputEventMouseButton and event.pressed and event.button_index == MOUSE_BUTTON_LEFT: var scene = get_editor_interface().get_edited_scene_root() # what to do here? will_get_world_coord = false getWorldCoordButton.set_pressed_no_signal(false) return true else: return false
Note that, scene.get_global_mouse_position() returns 0,0.
According to this: post here,
get_global_mouse_position() returns the mouse position in regards to the current canvas layer ( I assume that means the screen) and
get_local_mouse_position() returns the mouse position relative to the node from which it was called.
However, I’m not sure this would help you if you’re calling mouse pos through a gui element, because they tend to be on canvas layer, I’m not sure.
ka0s420 | 2022-10-03 07:46