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Hello, I am having problems with navmeshes on grid terrain. I use a solution to avoid baking navmesh at runtime. I create navmesh for each grid type at _ready, to replace them without needing to rebake a whole map. Anyways
My solution works when I delete or replace a grid without needing for a rebake but some other problem arises.
Navigation agents follows the edges of navmesh to reach the target.
This is a GIF to demonstrate:
It is also weird that agents follow the edges only single direction
I’ve had a similar issue in 2d navigation, though I wasn’t using a tile map. Unfortunately, I never found a solution. I noticed that it happened less frequently when the angle of the edges was more different from the angle of the agent, but I don’t think that that will help much in this situation. Hope you find a solution soon!
LukeDassonville | 2022-10-29 19:12