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Godot Android 3D GLES2 FPS drops on Shadow enabled, Any solution ?
In GLES3, I cannot talk about the FPS really drops around 10 on Android
While the same Model renders with 60 FPS with shadow enabled on Unity with Vulkan, OpenGles3 and 2 on Android
Why is this ?
Any solution ?
Thank you in advance
Godot version 3.1.1-stable
Have you tweaked the parameters of how the model is lit and the shadow is rendered? Have you also looked in the documentation (such as this article) on how to change the light and shadows parameters to suit your needs?
Ertain | 2019-10-01 23:03
Thank you for the reply,
I have tried most optimized methods, but in vain!
The model is itself low poly.
jayanthl | 2019-10-10 14:07