Godot C# Debugging without C# Dev Kit

Hi everyone,

I needed to debug Godot C# projects in a VSCode fork, since the official C# Dev Kit is blocked in my environment. I opened issue #39 on the DotRush repo to add exactly that support:

Just follow the instructions of the provided Readme.md of the repository into any VSCode fork or even VSCode if you dont want to use the official extension (Cursor.sh, VSCodium, etc.) and you’re set, no C# Dev Kit with restrictive licenses required.

Hope the extension and support from the author helps as much people as it helped me.