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Nothing about internet works on the Godot editor or engine.
The game assets tab stays at 20% and never finishes loading.
Simple code like
extends CanvasLayer func _ready(): pass func _on_Button_pressed(): $HTTPRequest.request("http://www.mocky.io/v2/5185415ba171ea3a00704eed") func _on_HTTPRequest_request_completed( result, response_code, headers, body ): var json = JSON.parse(body.get_string_from_utf8()) print(json.result)
doesn’t work at all.
If I click the button It doesn’t return anything, no errors nothing.
N.B: I am very sure I have internet(or how would I have posted this post) and it is even high speed.The internet is behind a network proxy.
Maybe the windows firewall is blocking it? Are you usinh windows?
gmaps | 2019-09-06 10:11
Did you try with a direct internet connection not behind a proxy? (preferably using the same computer?) Not sure if the cause is the firewall or the proxy.
Zylann | 2019-09-06 12:38
well it cant be the firewall coz I’ve just disabled it.How do i use direct internet
Titox | 2019-09-06 17:09
A home internet router is a “direct” connection. A university WiFi may be behind a proxy (which may have its own limitations regarding what you can do on the internet). That’s what I mean by testing if you can without a proxy using the same computer (if you happen to have a laptop?).
Beyond that, it would depend on which OS you are and which version of Godot.
Zylann | 2019-09-06 17:38