Godot Codely is an unofficial community project, independently maintained and not endorsed by Godot or DeepSeek.
It is a public MIT fork of DSH Desktop, using DeepSeek Harness for the agent runtime, conversations, and plugin UI. The Godot integration combines presets, skills, and MCP tools for working with project context, GDScript and scene files, and engine execution/logs.
This is an early development project. Please check this repository’s release notes for the actual supported platforms and limitations. You need to configure your own model; the original DSH Desktop downloads do not contain this fork’s Godot integration.
I would welcome feedback on useful Godot workflows, editor integration, and reproducible compatibility problems. We are tracking continuous compatibility and upstream contributions in our repository (issues #38 and #42). Automatic upstream adaptation is planned, not yet implemented.
Engine bugs will be reduced to minimal reproduction projects and reported through Godot’s contribution process. Product-specific issues and contributions are welcome in our own repository.
Development screenshot
Windows development build, 2026-10-18: a temporary project running Godot 4.6.3, with engine output visible in the workbench. This does not establish complete editor, real-model agent, or installer acceptance.
