According to this, that GPU doesn’t support the Vulkan rendering API. It does, however, support OpenGL3. You can force Godot 4 to use OpenGL3 instead of Vulkan by starting it from a command terminal and supplying an appropriate command line arg. Specifically, something like this:
I tried to edit the .desktop file of Godot (containing the app shortcut settings on Linux) to always set the renderer to OpenGL3 but it doesn’t seem to work.
For now I am probably going to use Godot 3.
PleaseTellMeAnAnswer | 2023-04-08 11:01
Ah, apologies for the Windows example. You did say you were using Linux…
When you say it doesn’t seem to work, are you having an issue with shortcut file or with Godot itself now? What happens if you just attempt to start Godot from a terminal window and supply the command line arg there?