Yep, as it has implications for custom (re) builds of the engine, at the very least
I noticed there is an open crash issue that involves accesskit, which was mentioned in my crashes. I checked the thread, and the person who reported it has almost identical crash messages to mine, so Iāll leave it be - doesnāt look like thereās anything i can add.
Someone there had suggested turning off accesibility, so Iāll try that next. ![]()
What you can add is frequency - i.e. itās happening to you too. The more people who chime in, the more important it becomes to debug.
Itās been a crash-less day in SĆønderholm, Denmark, so Iām going to assume that disabling accessibility did the trick. Iāll un-solve the topic if the problem comes back.
For anyone else with this problem, you can either:
- Run Godot from a command prompt with the āāaccessibility disabledā argument
- Or go to Project Settings ā Accessibility ā General and set Accessibility Support to āDisabledā. Do the same at Editor settings ā Interface ā Accessibility.