Yep, as it has implications for custom (re) builds of the engine, at the very least
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I noticed there is an open crash issue that involves accesskit, which was mentioned in my crashes. I checked the thread, and the person who reported it has almost identical crash messages to mine, so I’ll leave it be - doesn’t look like there’s anything i can add.
Someone there had suggested turning off accesibility, so I’ll try that next. ![]()
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What you can add is frequency - i.e. it’s happening to you too. The more people who chime in, the more important it becomes to debug.
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It’s been a crash-less day in Sønderholm, Denmark, so I’m going to assume that disabling accessibility did the trick. I’ll un-solve the topic if the problem comes back.
For anyone else with this problem, you can either:
- Run Godot from a command prompt with the “–accessibility disabled” argument
- Or go to Project Settings → Accessibility → General and set Accessibility Support to “Disabled”. Do the same at Editor settings → Interface → Accessibility.
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