Godot crashes repeatedly - how to debug?

Yep, as it has implications for custom (re) builds of the engine, at the very least

I noticed there is an open crash issue that involves accesskit, which was mentioned in my crashes. I checked the thread, and the person who reported it has almost identical crash messages to mine, so I’ll leave it be - doesn’t look like there’s anything i can add.

Someone there had suggested turning off accesibility, so I’ll try that next. :crossed_fingers:

What you can add is frequency - i.e. it’s happening to you too. The more people who chime in, the more important it becomes to debug.

It’s been a crash-less day in SĆønderholm, Denmark, so I’m going to assume that disabling accessibility did the trick. I’ll un-solve the topic if the problem comes back.

For anyone else with this problem, you can either:

  • Run Godot from a command prompt with the ā€œā€“accessibility disabledā€ argument
  • Or go to Project Settings → Accessibility → General and set Accessibility Support to ā€œDisabledā€. Do the same at Editor settings → Interface → Accessibility.