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Hello, i tried to make a own android plugin in Android studio and If make all what the docs say and i export the aar file to godot plugins, then i ask If the engine has Singleton then say loaded and else Not loaded. But it says not loaded and the plugin is active in the export settings.
Pls help me fast.
Just chiming in to say I have the same issue here.
- Custom build enabled in export, with the plugin set to “on”
- No issues when building
- At runtime, the has_singleton() for the plugin returns false.
Any avenues to further debug this?
EDIT: I should have posted this as a comment, not as an answer. Changing now.
NarcoticV | 2021-05-12 09:00