godot doesn't recognize base node methods

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:bust_in_silhouette: Asked By lincolnpepper

For some reason, godot is giving me errors about methods like is_in_group or queue_free not existing. They are methods of the base node that all other nodes inherit from, so they should be able to be used anywhere. Stupid stuff like this happens sometimes, but usually i can restart godot and it works fine. The funny thing is that it just happened after a long godot session where it worked fine. Any ideas?

:bust_in_silhouette: Reply From: Dooowy.

Send an Issue to the Godot Github - Issues. Your problem is similar to a get_tree() error where it returns a null in _Ready() but later works, for no apparent reason.

Remember to be as descriptive as possible and Include the error log in a separate container via pastebin or the txt file.