In a collaborative effort with Meta we are happy to announce: the Godot Editor is now available in Early Access on the Meta Horizon store!
This means you can develop games right on your headset without the need for an external computer
In a collaborative effort with Meta we are happy to announce: the Godot Editor is now available in Early Access on the Meta Horizon store!
This means you can develop games right on your headset without the need for an external computer
I want to try this out, but I have a recent head injury that prevents me from wearing my headset.
Hi, I joined these forums so that I could post here to say a massive thank you for doing this…it is quite incredible!!
I have been tinkering on the editor in my Quest 3 most of the weekend and it is just phenomenal what you have done here.
I am now full steam ahead with learning GDScript too because of this.
Anyway I just wanted to say a huge thanks, this has massively helped me with my dream of developing games and experiences on device.
Very well played.
I’m trying to go all-in on this. Picked up a bluetooth keyboard and mouse, installed Syncthing Android app via F-Droid/Sidequest to sync my files to my desktop (mtp for manual file transfer is really limiting - not your fault, I know).
I want to be a bit more involved/understand the direction from Godot on this. Specifically, what is the development roadmap and when is it possible we might see the .NET version of the editor on the store? My project makes use of .NET to utilize the ANTLR tool.
Is the Quest editor open-source and available on GitHub? Is that the best place to interact with the devs on the team?
Thanks!
Hey,
I’m pretty sure that AFAIK, Dotnet is only supported for Android Export, not editing. The Android Editor (and the XR runner) are the same repo as the main Godot Repo, they’re not seperate repos because it all falls under the same engine and editor, just on a different platform.
Wow, a game engine in a headset! It’s the most unusual thing I’ve ever heard of!
I feel bad for you. Are you okay now?
Yes, thank you for asking. It looked worse than it was, but it was enough to prevent me from wearing my headset.