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Asked By | MysteryCoder456 |
I am making a multiplayer game with the High Level Multiplayer API. The game works fine when connecting over a local IP address, but it doesn’t connect over a public IP.
The following is my code for creating a server and joining a server:
func create_server(player_nickname):
self_data.id = 1
self_data.name = player_nickname
players[1] = self_data
var peer = NetworkedMultiplayerENet.new()
peer.create_server(DEFAULT_PORT, MAX_PLAYERS)
get_tree().set_network_peer(peer)
func connect_to_server(player_nickname, server_ip):
self_data.name = player_nickname
var peer = NetworkedMultiplayerENet.new()
if server_ip == "":
peer.create_client(DEFAULT_IP, DEFAULT_PORT)
else:
peer.create_client(server_ip, DEFAULT_PORT)
get_tree().set_network_peer(peer)
The connect to server function is called by a button in a Menu that takes the ip and gives it to the function. It all works over local IP but doesn’t over external IP. I have also enabled port forwarding towards my server.
It’s eerie that you asked this question 30ish minutes ago. I just posted an almost identical question here: How to establish a connection to a network peer via an external IP address? - Archive - Godot Forum. Also having trouble establishing a connection via an external IP address, even with port forwarding set up.
Hopefully we can both get this resolved.
RaebaldKashban | 2020-10-03 17:35
o sheet that is kinda creepy.
MysteryCoder456 | 2020-10-03 17:38