Godot + GamePap + gyroscope and a three-axis accelerometer = ???

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:bust_in_silhouette: Asked By DimitriyPS

My gamepad has a gyroscope and a three-axis accelerometer. How can I use them in Godot? Setting up “Input Map” I don’t see an opportunity to address them.

:bust_in_silhouette: Reply From: MysteryGM

The last two is easy: Input.get_accelerometer(), Input.get_gyroscope().

The GamePad is also easy but is more than just a call.