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I coded a simple 3d game based off of a tutorial, with a few assets, but only around 5MB of assets. When I compiled the app for macOS, the DMG was 313MB and the app was 686MB! Is there any way I can make this app smaller? A similar game in Unity was only 60MB, less than a tenth of Godot.
rakkarage | 2020-07-09 02:05
Did you compile the macOS export template yourself? If so, make sure to strip the binary from its debug symbols by using the
strip command on it.
Calinou | 2020-07-09 07:21
I downloaded the template, with the download button in the Project->Export section
Nv7-GitHub | 2020-07-09 16:04