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I am new to GoDot, as of today, so I haven’t worked with it much yet.
The issue is that the Engine/IDE runs extremely slowly. The Projects work fine, but the engine can take up to 20 seconds for every action, including just starting the program.
Although I cannot fix the problem, I know what is causing it, so I am reporting it here, because I am not sure where else to put it.
The cause of the slow down is because I have 2 monitors. I know this, because, if I keep the focus on just the monitor GoDot is using, everything runs very slowly. If I choose an action on GoDot and then switch focus to a program on the other monitor and then back to GoDot, it works right away.
So apparently, there is an issue when using dual monitors, that causes the IDE/Engine to wait for something to happen, before acknowledging any button presses, or even text entry into a field.
I searched through the questions and saw that others had a slow down issue as well, that were not solved, as far as I know, so I wonder if maybe they also had Dual Monitors.
Either way, this is something that probably needs to be addressed.
What operating system? I have been using Godot regularly for years with 2-3 monitors under MacOS and Linux without any problems. The issue may be OS-related or video card/driver related.
kidscancode | 2019-07-26 19:25
What OS? What graphics card? I run Godot on Windows on a laptop with two screens attached to it (so triple screens setup) and I don’t have this issue.
BraindeadBZH | 2019-07-26 19:44
OS and PC Specs:
Window 10 - All Updates Installed
Intel Core i7 @ 3.6GHz
16 GB Ram
Intel HD Graphics 630 - Latest Drivers Installed
I suppose it could be related to the Graphics Card, since it is built into the motherboard, but I do run quite a few other programs that are graphic intensive and they seems to work fine. Game engines like GDevelop, Construct2, GameGuru, as well as other programming languages and their IDEs.
This is the only program that has displayed this type of behavior.
JHAustin1969 | 2019-07-26 19:57