Godot IOS export: can't open project file

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:bust_in_silhouette: Asked By Lajbert


When I export my game to iOS (just a minimalistic prototype with very little functionality) I always get the same error when I try to open the project file with Xcode:

The project ‘mobilepuzzle’ is damaged and cannot be opened due to a
parse error. Examine the project file for invalid edits or unresolved
source control conflicts.

I am using MacOS Ventura 13.1 and Xcode 14.2. I have followed every step of “Exporting to iOS” page, but my problem persists. I have no spaces in the path, no special characters (or numbers or anything) in package name either.

Any solution?
Thank you!

:bust_in_silhouette: Reply From: Lajbert

Found the issue.
By running “plutil -lint mobilepuzzle.xcodeproj/project.pbxproj” said:
missing semicolon in dictionary on line 372
and some other places because my “App Store Team ID” was my email address and apparently it is considered special characters.
By putting the email between “” or changing it to my actual name allowed me to open the project in Xcode and fix all these things later in there.