godot lighting color not matching blender's color

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:bust_in_silhouette: Asked By Echua36

how do you make it the color close to blender one?
when you import mesh from blender to godot, the color is changeing to blue, and dark are closer to black, how can i make darker color to lighter color like in blender
Godot hosted at ImgBB — ImgBB Godot one
blender-MVgt-Rgxe4y-optimized hosted at ImgBB — ImgBB Blender one

Hey can you take a screen shot of your import settings

StsDevSquad | 2020-12-06 13:58

Godot-v3-2-3-stable-win64-Mw-VTKFO9-Qi hosted at ImgBB — ImgBB
it’s default import setting

Echua36 | 2020-12-06 16:58

definitely has something to do with your world environment setting probably sky contribution. to verify that, change your meshInstance > (Spatial) Material > Flags > Unshaded to true

Wakatta | 2020-12-07 18:53