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Anand
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Published before Godot 3 was released.
Hi , I m making an android endless runner game.
It works quite good in the GD editor but on exporting n trying ot run in my device (samsung galaxy j1 ) , dame dosent loads .
And GODOT LOGO BLINKS CONTINUOSULY
I have used 8 timers and 16 sprites in that game
I had this problem when the paths are incorrectly typed.
For example: preload("/myFile.scn") instead of preload("res://myFile.scn")worked fine on desktop but not in Android.
Also worth noting that paths in Android are case sensitive so preload("res://myfile.scn") is not the same as preload("res:myFile.scn") and will also cause the game to fail when loading.
derekjwhitten | 2019-03-16 23:43
You saved my butt with this one. AWESOME. Thanks so much for the help!
i had the same problem. in my case, i installed the wrong export template version different from that of the godot editor. the version of the template should the same as that of the editor.