Godot not detecting any collision

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:bust_in_silhouette: Asked By ComLarsic

Hello everyone!

i am trying to get aa collison in godot 3.0.6

However, whenever i get a collision i always get an empty Array.

i tried it with a rigidbody2d, area2d and even is_on_floor() doesnt work in kinematic2d

Is this a know bug?
Can i fix it?

I’m afraid there is no explicit control over this, the 3.0 renderer is still quite a fixed pipeline when it comes to render steps.

Zylann | 2019-11-26 13:45