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i am trying to get aa collison in godot 3.0.6
However, whenever i get a collision i always get an empty Array.
i tried it with a rigidbody2d, area2d and even is_on_floor() doesnt work in kinematic2d
Is this a know bug?
Can i fix it?
I’m afraid there is no explicit control over this, the 3.0 renderer is still quite a fixed pipeline when it comes to render steps.
Zylann | 2019-11-26 13:45