|Topic was automatically imported from the old Question2Answer platform.
Hello, i’ve been happily learning Godot off and on again for over a year. Only recently in the last week or so I have noticed an issue. It was shortly after downloading the 4.0 alpha 10 Godot would stop responding, it would not recover on its own. I wasn’t even doing anything other than switching back in forth between the web browser and the editor following a tutorial. After ending task on the editor, and trying to restart I get the error message:
Unable to initialize Video driver
Your video card driver does not support any of the supported OpenGL versions.
Please update your drivers or if you have a very old or Integrated GPU upgrade it.
reboot fixes it temporarily, until it happens again. Then I must reboot to regain functionality.
Is there any chance the 4.0 Alpha changed something on my laptop? maybe updated a registry key or a file somewhere? I have since tried to update my drivers, I cleared the files under my windows profile thinking maybe something was modified. I deleted the alpha editor and have returned to using 3.4.4. The problem is sporadic and I can’t reliably reproduce it but it always happens eventually… Nothing else has a problem, no other games are crashing or hanging, only the Godot editor seems affected.
Currently using 3.4.4 stable
I have a Dell Inspiron 15 gaming laptop from 2016
it has Nvidia 960M graphics.
Windows 10 Home
Unfortunately I don’t have another windows computer to test on. I have a new MacBook pro, but I don’t think that’s a proper comparison…
Nvidia 960M or Nvidia GTX 960M
Beatrix | 2022-08-01 15:48
I use the same version 3.4.4, even if it happens to me also with previous godot version, and I have the same problem.
My video card is NVIDIA GeForce MX250 and I have noticed this problem since i upgraded from windows 10 to windows11.
The only fix I found is reboot the OS like you.
It’s definitely not the video card’s fault, otherwise it would never work. I guess that’s something that goes wild after a while.
I don’t give up and I keep looking for a solution also because the problem is very annoying.
I also tried to run godot with:
godot.exe --editor --video-driver GLES2
cybergodot | 2022-08-04 08:43
confirmed this issue persists in version 3.5
elbow6677 | 2022-08-08 22:29
Today I tried this:
Godot_v3.5-stable_win64.exe --verbose -d -quiet
The output that I see is:
Godot Engine v3.5.stable.official.991bb6ac7 - https://godotengine.org
ERROR: Error initializing GLAD
at: is_viable (drivers/gles3/rasterizer_gles3.cpp:141)
maybe this can we help finding any solution
cybergodot | 2022-08-09 21:45
Yoo I made an account just so I could comment on this, but I had a similar issue with my version of Godot too. But I saw online that changing the graphics performance preference for Godot can help, and had some success for my version. If your computer uses two graphics cards (for example, an Intel and an NVIDIA), try going into your preferences and changing it so that Godot uses the integrated graphics card (for me it was Intel).
To do so, go to Settings > System > Display, and then click ‘Graphics settings’ on the bottom. From there you should see a category called ‘Graphics performance preference’, where you can then select your Godot application and choose which graphics card your system will use when running it. I hope that’s helpful!
Ruthenium | 2022-11-19 00:45
@Ruthenium Thank you so much! This solved the problem for me.
tillmonk | 2022-11-20 18:15