Godot + Unbound

Hey all. A few of you might know me from the Bacon and Games YT channel (emphasis on few, I’m sure :stuck_out_tongue: ). The other thing that keeps me busy is a game engine I’m working on called Unbound… which uses SDF and Lua for game making.

Lately we’ve been messing with a new (unreleased) feature for exporting SDF models for use in other engines… like Godot.

Thought I’d share this short 3 minute video on my latest test remaking part of UFO 50 in with Unbound + Godot.

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