Godot won't open OpenGL ES 3.0 Projects

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:bust_in_silhouette: Asked By gouserdot

Whenever I try to open or create a project with OpenGl ES 3.0, Godot engine gets stuck loading it. No error messages, it’s just stuck on splash screen.

I have OpenGl 4.5, so I don’t see an issue there.
Godot is Godot_v3.2.1-stable_win64

My Pc:

Windows 10, 64bit
2.00 GB RAM
AMD Athlon X2 340 Dual Core Processor 3.20 GHz
AMD Radeon HD 5450

PC is not the best, but this happens even with empty projects, so it’s not a performance issue. OpenGL ES 2.0 works fine so far.

Any ideas what might be the issue, and how to fix it?

Thanks in advance!

Is the console outputting something?

whiteshampoo | 2020-06-09 13:42

Nothing. It just says that project is being edited.

gouserdot | 2020-06-09 14:24

can you start godot with verbose and debug?

ctrl+shift+ rightclick in the folder where your godot.exe is and start a powershell.
Then type:

.\Godot_v3.2.1-stable_win64.exe -v -d

(if you haven’t renamed the file)

This should give some more output.

whiteshampoo | 2020-06-09 14:37

Got more output:

PS E:\Matija\Godot\Godot_v3.2.1-stable_win64.exe> .\Godot_v3.2.1-stable_win64.exe -v -d
Godot Engine v3.2.1.stable.official - https://godotengine.org
Using GLES3 video driver
OpenGL ES 3.0 Renderer: AMD Radeon HD 5450
WASAPI: wFormatTag = 65534
WASAPI: nChannels = 2
WASAPI: nSamplesPerSec = 48000
WASAPI: nAvgBytesPerSec = 384000
WASAPI: nBlockAlign = 8
WASAPI: wBitsPerSample = 32
WASAPI: cbSize = 22
WASAPI: detected 2 channels
WASAPI: audio buffer frames: 1962 calculated latency: 44ms

CORE API HASH: 10822102301860774635
EDITOR API HASH: 14982495073158502407
Loading resource: C:\Users/Administrator/AppData/Roaming/Godot/editor_settings-3.tres
EditorSettings: Load OK!
EditorSettings: Save OK!
Loaded builtin certs
EditorSettings: Save OK!
Editing project: C:/Users/Administrator/Documents/Godot Projects For Some Reason/New (C:::Users::Administrator::Documents::Godot Projects For Some Reason::New)
EditorSettings: Save OK!
Godot Engine v3.2.1.stable.official - https://godotengine.org
OpenGL ES 3.0 Renderer: AMD Radeon HD 5450

PS E:\Matija\Godot\Godot_v3.2.1-stable_win64.exe>

gouserdot | 2020-06-09 14:53

Everything after “Loaded builtin certs” is when I create a new project

gouserdot | 2020-06-09 14:56

looks good to me…
I think you should go to the forums or the bugtracker

whiteshampoo | 2020-06-09 15:04

Ok, thanks for taking a look

gouserdot | 2020-06-09 15:07

Open an issue in Github

Saitodepaula | 2020-06-09 21:14