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Asked By | Eric Ellingson |
I would like to implement a day/night cycle in a 2D game I am working on. How would I go about dimming everything in the scene, but in a way that Light2D
sources would illuminate nearby objects? I tried using a CanvasLayer > ColorRect
, and fading in and out the ColorRect
, but that also dims the Light2D
sources. Is there a different way to make this work?