GridMap Mesh Scale Bug?

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:bust_in_silhouette: Asked By Hardliner

Hey all, I’m experiencing an annoying bug when trying to import a mesh for use in a gridmap.

I start with exporting from blender to a .glb file. Note the scale of 0.01 on all axis which I had to do as this mesh was quite large.


From there I import it into Godot into my gridmap source tile scene. It looks good here and the scale factor has been retained. I’ve also created a simple flat tile shape as a second object.

I then convert it to a mesh library which I then attach to a gridmap. When I select the flat tile shape, I can use it without issues.

Static Tile

However, when I select the imported cube, it ends up being MASSIVE. I’ve tried messing with the scale factors but it doesn’t seem to have any effect.


Anyone have any ideas!?

:bust_in_silhouette: Reply From: uniquegamesofficial

At first try to export from blender as a .gltf instead of .glb
Note that the x=0.01, y=0.01, z=0.01 of blender is the x=1, y=1, z=1 of Godot. You don’t have to edit the axis in Godot!!!

I didn’t quite understand what you wrote. So what I did was export the file as .gltf. I then opened it in godot and saved the mesh as a .tres. I then created a new spatial node and set that new .tres as the mesh instance. I set the scale factor to 0.01 and added a collision shape and finally exported it to overwrite the .meshlib.

Same thing happens. The cube is HUGE compared to everything else.

Hardliner | 2021-08-06 16:10