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Asked By | CoreFlux |
I’m transferring my project to Godot 3.5 stable, coming from 3.4 stable, and adapting to the new navigationserver. I think I’ve got most of it sorted out (thanks to a handy video by bitbrain), but I still get these red (but apparently not game breaking) errors in my log. Problem is, I don’t get a source in my script where they’re coming from, only the C++ source stack trace:
E 0:00:01.099 get_relative_transform_to_parent: Condition “!parent_2d” is true. Returned: Transform2D()
<C++ Source> scene/2d/node_2d.cpp:356 @ get_relative_transform_to_parent()
Since I’ve done a lot of adjustments for the new Navigation, it’s really hard to find out from what change this is coming from, so I was hoping someone else has had this error and can offer a “have you tried checking X yet?”.