Has Anyone Implemented Microsoft Clarity for User Behavior Analytics in Godot Android Games?

I’m currently working on an Android game in Godot, and I’m looking to implement user behavior analytics to better understand how players interact with the game. I came across Microsoft Clarity as a tool that could help achieve this, but I’m unsure how to go about integrating it with Godot, specifically for Android builds.

Has anyone here successfully implemented Microsoft Clarity in their Godot Android games? If so, could you share any insights or guidance on how to set it up?

If Clarity isn’t commonly used for this purpose, are there any other free analytics tools or alternatives(free) that you would recommend for tracking user interactions and in-game behavior in Godot Android projects?

Thanks in advance for any advice or shared experiences!

For player analysis, like leaderboard, player data, etc, you can use SilentWolf. I used it and it is really helpful.
Otherwise there are more addons to do this like Rivet, Talo, but I never tried these.

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Thanks for the response , and is there any alternatives for heatmaps ?

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