As well after the successful launch of my previous gane the tank. And gaining a little good output ..
( 
)
Now i am thinking . To work on my other projects..
One of these is names “ won the world”.
The idea is simple and straightforward in this 2nd top-down. Game the player have to won a map who have 195 counties and on total 206 states. To won over ..
Player will get a little army in beginning and player have to show his skills to won wars against enemies ( all are NPCs)
Plyer can’t attack on entire world at same time. One time One war and can attack only the counties who are sharing border with player.
So basically click the country on map and then select attack button and you will be in the battlefield with your troops. Make a strategy and won enemies. Manage your resources, food , Money, arms and army etc and enjoy..
The help section..
- I need help for improving it it’s a rough idea i and i don’t know where to start..
- I need help for graphics i tried sowm pre built maps but the images are disaster. Already too much blurry and when trying to zoom or Move it’s just like inviting death.. so i need a alternative which gives me clean and clear graphics without blur or jerk..
- Logic . systems can be Messy. And i want smoothness and clarity so some coding related advice are also helpful. For me specially the military will attack in groups and total number in group will be assigned by player. So i be Happy if someone explain This group management and battle system..
- Any kind of idea is openly welcome.. Don’t shy

Thanks 
.. sorry for long writing
I didn’t understood the idea well…I can’t help xD
Try pixel art or use premade assets from itch.io
uhhh,it’s easy if you narrow the things down.
1 Like
Well what you don’t get in this ??
Btw thanks. But this information is no sufficient. Pixel art cab be a good idea. And pre bulid asserts I can think about this..
1 Like
Well i checked this game yes it’s somewhat i want. Thanks bro. Now i get where to start and what to do. But still it’s too rough to work on …
1 Like
I think for anything in the category of “war game” I love the idea of most but they always either have you controller individual tiny feelings troops or just luck based gambling basically. If you can find a middle ground that would be perfect. In war a win should be because of strategy not luck.
1 Like
By the way if you decide to go with this project, I have been in game Dev for a while so I have a good grasp on programming in Godot, 2d and 3d art, SFX, music etc. and have been project less lately so if you feel like working in a team hit me up. Cant promise anything though. Just an offer.
1 Like
Yea BRO sure I will try to make it pure skill and stretergy based . In this player will have to take care of alot of things. Like their money and population. Because Their population will be join military as thier soldier dies.. so they need good population count for good military count..and then climate and weather also effect the game Play. For example if Player started game from desert area and decided to attack on a area which is rainy one . So sudden climate change will cause epidemic among the troops. So player should to be patient full and some counties have Much tecnology and someone has more money, some have more mental or some have more resources like farming atc. So player also have to make decisions which to won first and how.
And Also troops deployment. Troop count in per unit and weapon selection is part.. like you begin with swords and will unlock more weapon. Thier are 2 Way spend money for weapon invention or wait for any other country to develop that weapon and then traid..
Well thier is alot of things I can’t cover in this message.. but i hope so These factors can lead to strategic gameplay not luck base ..