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Hi. I immediately apologize for bad English.
problem: I imported a model from blender in .glb format (I must say right away that the model is not mine and I have no modeling or animation skills). along with the model, the standard animation was imported, which works correctly, running and idle. the problem is when i try to create my animation.
having set the values for the first key, I duplicate it for the next step, and here the problems begin. in fact, nothing should happen, because I just duplicated the key with the same values. however, the position of the bone is reset to its default value and simply does not respond to further changes. as soon as I remove all the keys in the bone and leave only one - everything works again.
to understand the problem, pay attention to the hand. the first screenshot shows the values for the first key. on the second - I duplicated the key with the same values, but the hand just stops working, the rest of the bones work correctly until I add a second key to them.
the strangest thing about this is that the standard animation works fine.
А каким образом ты создаёшь ключ? Попробуй поставить ползунок анимации на нужное время, выкрутить руку в нужное положение и затем нажать на ключ рядом с параметром в инспекторе.
USBashka | 2022-07-15 20:52
hi. bones in the 3d skeleton are controlled only by the “3d transform track”, it can only be added from the timeline
d2speech | 2022-07-16 07:10