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they have collision shapes active. they fall only in certain circumstances and it happens very often.
You’ll need to provide more information if you want any meaningful help. How does your scene tree look like? Have you any scripts attached? Are you using a CollisionShape or a CollisionPolygon for the floor?
Ideally, you’d upload an example project, so we can take a look ourselves.
njamster | 2020-05-29 11:21
well I have collision shapes placed correcly. I made a game where you are a player (Kinematicbody3d) and you can move and throw rigidbodies3d. when you throw them they collide with a wall. But when you move them they are attached to the cursor and can go all through static or any other body. also classic problem with rigid body is also when i jump on it it goes through floor, or when i push it into the wall it also slips through it. Please help i dont know what to do, and i need to get this right so i can continue with work.
(i am making horror Amnesia like game)
buxnast | 2020-05-30 09:29