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I’m making a 2D game, and I need to combine the following animations in AnimationTree:
- full body animations: rest, idle, run. These are the base animation.
- upper body animations for different weapons: unarmed, two-handed, sword-and-shield, etc. These are filtered to affect only the arm bones.
So far everything I’ve described I’ve implemented it.
But each upper body animation comes in two variations, an idle loop and a oneshot attack. How can I combine those in a simple way?
Do I need a secondar Statemachine to choose the correct animations? If so, how to choose from many animations easily?
This is my setup so far:
Have you found a solution? I’ve got the same problem. Still trying to figure it out.
cyanotic | 2022-11-28 02:00